The AAA experience

When you said we’d be working with Unity I got a little excited. I started imagining myself decorating a little mountain with cartoon trees. I really enjoy working the most when I have full creative control. However whenever there are academic and logistical restrictions, such as a deadline, the most fun I have is by fucking around.

The first thing I did with unity was make water. Then I made a little invisible platform so I could stand in the water. Seeing the water move all on its own because of what I did and hearing ”Woah!” from Tabitha and Luke sitting behind me made me feel cooler than a cigarette in the 60’s. My excitement caused me to quickly ruin the serene environment by adding an untextured character model, a floating palm tree and a plane that would fly straight into the water as soon as I’d hit play.

Once I started to cooperate with my partner, Daniel, we realized that the plane was controlled by player commands. Then we figured out how to make it something playable. I made the floor bigger so we had space to try things out, and he figured out how to get the camera to follow around the plane in a youtube tutorial. The water and plane moving simultaneously was a bit much for his mac and the water would clip in and out, and it was our main environmental asset, making the clipping stupid disorienting.

We made the floor a solid color and removed the water and downloaded a breakfast themed asset package for the banter. We then put in a stack of pancakes and a table and made them both big as a nod to Alice in Wonderland because insanity is a recurring theme in my life. Things are starting to make sense though. Fuck all the gaslighters. We should’ve put in a white rabbit.

I submitted the video of Daniel playing the game through canvas. The VR controls were actually easier to use than the PC controls. We actually couldn’t figure out how to get the plane to stop until we tried it out in VR.

He was really helpful! Here’s his blog post.

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